Как исправить ошибки компилятора в unity
Как исправить ошибки компиляции?
Какой jdk и sdk поставить
я очень много разных конфигураций попробовал, но всегда есть ошибки
Что делать?
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project ‘gradleOut’.
> Could not resolve all files for configuration ‘:classpath’.
> Could not find intellij-core.jar (com.android.tools.external.com-intellij:intellij-core:26.0.1).
Searched in the following locations:
https://jcenter.bintray.com/co. 26.0.1.jar
BUILD FAILED in 14s
]
stdout[
Starting a Gradle Daemon (subsequent builds will be faster)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.E xecute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlaye r (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuild Methods.cs:187
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuild Methods.cs:94
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Помощь в написании контрольных, курсовых и дипломных работ здесь.
Создал на Unity простой проект и столкнулся с проблемой что при компиляции apk файла, выходит ошибка, как исправить?
FAILURE: Build failed with an exception.
* Where:
Build file ‘C:\Users\sobol\OneDrive\Рабочий стол\unity\clicker.v4\Temp\gradleOut\launcher\build.gradle’ line: 3
* What went wrong:
A problem occurred evaluating project ‘:launcher’.
> Failed to apply plugin [id ‘com.android.internal.application’]
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.
FAILURE: Build failed with an exception.
* Where:
Build file ‘C:\Users\sobol\OneDrive\Рабочий стол\unity\clicker.v4\Temp\gradleOut\launcher\build.gradle’ line: 3
* What went wrong:
A problem occurred evaluating project ‘:launcher’.
> Failed to apply plugin [id ‘com.android.internal.application’]
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Build completed with a result of ‘Failed’ in 25 seconds (24999 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
4)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
У меня присутствуют 2 скрипта, основной и для звуков
основной скрипт
https://pastebin.com/sMAuicqi
1)
2)
3)
Если я что то не то расписал или что то было лишним, то заранее извините все кто хочет помочь, в первые задаю вопрос на форуме.
и если вдруг нужна еще какая то информация, то пишите, предоставлю все что требуется, лишь бы решить проблему
Пустые ошибки компилятора Unity без подробностей
Исправить ошибку Unity: все ошибки компилятора должны быть исправлены, прежде чем вы сможете войти в режим воспроизведения | ПУСТЫЕ ОШИБКИ
В новом, очень простом проекте, над которым я работал, я внезапно начал получать пустые ошибки компилятора без подробностей о том, что фактически пошло не так. Если я начну новый проект, в этом проекте также будут эти ошибки. Я понял, что единственная разница между этими новыми проектами и моими старыми (которые все еще работают, загружаются и компилируются без каких-либо ошибок) заключалась в том, что каталог% project% / Library / ScriptAssemblies / пуст.
Копирование содержимого этого каталога из старого проекта в новый приведет к тому, что ошибки временно исчезнут в проекте, в котором НЕТ сценариев. В тот момент, когда я включаю сценарий, проект снова становится непригодным для использования. Я потратил весь день на поиски этого в Google, но все же я не могу найти никакой информации, которая действительно помогает мне решить эту проблему. Большинство ссылок не связаны или не содержат полезной информации.
НЕТ дополнительных деталей, которые помогли бы мне понять, что пошло не так. В этом вся ошибка. Отображается в консоли 4 раза до копирования содержимого этих каталогов, после этого появляется только один раз. Это то, что появляется в Editor.log;
да, многие люди, включая меня, сталкиваются с этой проблемой с тех пор, как впервые вышел 2019 год, я застрял на Unity 2018, который на самом деле работает без проблем.
Я пытался поговорить с службой поддержки Unity и дал им логи, но из этого ничего не вышло. Я также перепробовал все «решения», которые нашел в Интернете. Лучше всего было бы придерживаться Unity 2018.
Why do I get a «All compiler errors have to be fixed before you can enter playmode!» error?
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I’m making a Roll a ball game using the video tutorials and I literally did everything he said to do, copied and corrected the codes and all, but it still says it. I’m crappy at coding myself, so I honestly have no idea what part I coded wrong.
same here, and its a totally new proyect (havent touch a thing)
https://imgur.com/a/gQNNnbC
i am opening unity and 4 error this types on my display to console
For Linux Ubuntu the fix is:
Me too, instantly when i open it shows me this http://prntscr.com/lzfwzk
I was able to find a fix for this 4 blank errors issues. See my post here:
You are saying fix the problems I already know I have to do that not helpful
The original answer I found asked to do the reverse of this, but this is what worked on my iMac running Unity 2018.3.4. Hope it helps someone else.
this happens to me, by only opening Unity, why does this happens? it’s because of my computer?
I have done completely nothing on my project and when i try and run it says all compiler errors have to be fixed error code cs 1056 Unexpected character ‘
I haven’t written any script yet so please can someone help?
Same exact error. This worked for me:
In Unity, go to Window > Package Manager > Universal RP and update to 7.3.1
I found this solution because someone else did the opposite and downgraded from 7.3.1 to 7.1.8. So mileage may vary. For me, upgrading worked.
Unity isn’t even giving me any errors. I was able to enter playmode earlier and it suddenly stopped working right when I needed it to work for my school assignment. I attempted Jude McAuley Cotter’s solution to no avail. (My game is also 3D)
go to Edit > Project Settings > Player tab > Expand «Other Settings» and change the «Scripting Runtime Version*» from NET 4.x Equivalent» to «.NET 3.5 «
how to overcome this? when I import standard assets and when playing an error occurs
I don’t have any errors in the console but it still won’t let me play.
Is there a way to prevent the compiler from compiling if there are compiler errors? Its annoying that I’m allowed to compile but not allowed to test anyways
Same as everyone else. All I have is some basic terrain and I get this error
Might I be getting this error or a similar error if I had misspelled a key name in «input.GetKeyDown()»? Or maybe it’s all-caps and it’s supposed to be all lower-case?
Kyle^ i am having this exact issue today.
I cant get the PlayerController to goto Player in the Camera Script.
If thats not the problem, it says this in the errors.
all of my code is correct but it still keeps coming up with compiler errors but it doesnt flag any. does anyone know ho to fix this becuase my code is correct and ive been trying to figure out what is wrong with it for over a month.
I had problem in windows 7, so I found how to fix 4 blank error problem, you need only update the windows and then all wil lwork correct without errors..
And addition I want to say when you install unity on unityhub after installation you can see that writing sentence about update windows kb231345( numbers not real I forgot ) so this is your problem, I think most users made dismiss and not see this, and this is problem blank error,thanks all, hope this will help more users.
I’ve had a look into this and from what I can see, the error you are getting is part of a bug with the particular version of Unity that you are using.
If you upgrade to a patch higher than what you have now, the error should disappear. In the event that it does not, please do not hesitate to come back to me.
Any one who has this problem,
‘Temp/UnityEngine.TestRunner.dll’
‘Library/ScriptAssemblies/UnityEngine.TestRunner.dll’ failed
Is it possible to turn off this feature? I am trying to make an intentionally broken game and I would like to be able to run with programming errors
So, cause of these errors is; errors in code.
Solution is fix the code.
My cunundrum is the error is showing up in a blank set up. So why is this happening before I alter any coding or build any terrain? Am I missing somthing, I use unreal normally but I want to try unity out and maybe switch. I am a complete novist btw.
I was getting this error for the empty project.
@Dorin GRIGORE. Thanks your fix worked perfectly for,
ok this is a problem why is this code wrong?:
public class MovementScript : MonoBehaviour
<
Как исправить ошибки компилятора в unity
Друзья, подскажите что сделать с ошибками? Хочу понять принцип, чтобы в дальнейшем самостоятельно разбираться.
Assets/Standard Assets/Effects/ImageEffects/EdgeDetectEffect.cs(7,33): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs(6,38): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs(5,32): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs(12,27): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs(5,32): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs(5,28): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs(5,29): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Откуда они взялись если в скрипты не лазил (локацией занимаюсь, модельки расставляю по террейну).
Re: Ошибки компилятора
Re: Ошибки компилятора
То есть нужно прописать в соответствующих файлах. что?
Нашел пример тут:
using UnityStandardAssets.Characters.FirstPerson;
но ощущение, что в нашем случае по-другому
Re: Ошибки компилятора
Re: Ошибки компилятора
Скрипт по адресу из первой ошибки выглядит так:
[ ExecuteInEditMode ]
[ AddComponentMenu ( «Image Effects/Edge Detection (Color)» ) ]
public class EdgeDetectEffect : ImageEffectBase
<
public float threshold = 0.2F ;
Строка ошибки: №7. Разве это не тот самый потерянный публичный класс там прописан?
В остальных скриптах присутствуют аналогичные записи, соответственно:
public class ColorCorrectionEffect : ImageEffectBase
public class GrayscaleEffect : ImageEffectBase
public class MotionBlur : ImageEffectBase
public class SepiaToneEffect : ImageEffectBase
public class TwirlEffect : ImageEffectBase
public class VortexEffect : ImageEffectBase
Re: Ошибки компилятора
Re: Ошибки компилятора
Re: Ошибки компилятора
Как так? Все было ок и потом пропал? При том что я не трогал скрипты до того момента вообще.
Путем курения гугла добавил namespace, получилось так:
namespace names <
public class EdgeDetectEffect : ImageEffectBase
<
public float threshold = 0.2F ;
Все ошибки с эффектами пропали, но появилась новая:
Assets/Standard Assets/Effects/ImageEffects/EdgeDetectEffect.cs(7,11): error CS1671: A namespace declaration cannot have modifiers or attributes