ΠΠ°ΠΊ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ° Π² unity
ΠΠ°ΠΊ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ?
ΠΠ°ΠΊΠΎΠΉ jdk ΠΈ sdk ΠΏΠΎΡΡΠ°Π²ΠΈΡΡ
Ρ ΠΎΡΠ΅Π½Ρ ΠΌΠ½ΠΎΠ³ΠΎ ΡΠ°Π·Π½ΡΡ
ΠΊΠΎΠ½ΡΠΈΠ³ΡΡΠ°ΡΠΈΠΉ ΠΏΠΎΠΏΡΠΎΠ±ΠΎΠ²Π°Π», Π½ΠΎ Π²ΡΠ΅Π³Π΄Π° Π΅ΡΡΡ ΠΎΡΠΈΠ±ΠΊΠΈ
Π§ΡΠΎ Π΄Π΅Π»Π°ΡΡ?
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project ‘gradleOut’.
> Could not resolve all files for configuration ‘:classpath’.
> Could not find intellij-core.jar (com.android.tools.external.com-intellij:intellij-core:26.0.1).
Searched in the following locations:
https://jcenter.bintray.com/co. 26.0.1.jar
BUILD FAILED in 14s
]
stdout[
Starting a Gradle Daemon (subsequent builds will be faster)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.E xecute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTa sks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlaye r (BuildPlayerOptions options) [0x0021f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuild Methods.cs:187
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuild Methods.cs:94
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ΠΠΎΠΌΠΎΡΡ Π² Π½Π°ΠΏΠΈΡΠ°Π½ΠΈΠΈ ΠΊΠΎΠ½ΡΡΠΎΠ»ΡΠ½ΡΡ , ΠΊΡΡΡΠΎΠ²ΡΡ ΠΈ Π΄ΠΈΠΏΠ»ΠΎΠΌΠ½ΡΡ ΡΠ°Π±ΠΎΡ Π·Π΄Π΅ΡΡ.
Π‘ΠΎΠ·Π΄Π°Π» Π½Π° Unity ΠΏΡΠΎΡΡΠΎΠΉ ΠΏΡΠΎΠ΅ΠΊΡ ΠΈ ΡΡΠΎΠ»ΠΊΠ½ΡΠ»ΡΡ Ρ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠΎΠΉ ΡΡΠΎ ΠΏΡΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ apk ΡΠ°ΠΉΠ»Π°, Π²ΡΡ ΠΎΠ΄ΠΈΡ ΠΎΡΠΈΠ±ΠΊΠ°, ΠΊΠ°ΠΊ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ?
FAILURE: Build failed with an exception.
* Where:
Build file ‘C:\Users\sobol\OneDrive\Π Π°Π±ΠΎΡΠΈΠΉ ΡΡΠΎΠ»\unity\clicker.v4\Temp\gradleOut\launcher\build.gradle’ line: 3
* What went wrong:
A problem occurred evaluating project ‘:launcher’.
> Failed to apply plugin [id ‘com.android.internal.application’]
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.
FAILURE: Build failed with an exception.
* Where:
Build file ‘C:\Users\sobol\OneDrive\Π Π°Π±ΠΎΡΠΈΠΉ ΡΡΠΎΠ»\unity\clicker.v4\Temp\gradleOut\launcher\build.gradle’ line: 3
* What went wrong:
A problem occurred evaluating project ‘:launcher’.
> Failed to apply plugin [id ‘com.android.internal.application’]
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line ‘android.overridePathCheck=true’ to gradle.properties file in the project directory.
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Build completed with a result of ‘Failed’ in 25 seconds (24999 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
4)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Π£ ΠΌΠ΅Π½Ρ ΠΏΡΠΈΡΡΡΡΡΠ²ΡΡΡ 2 ΡΠΊΡΠΈΠΏΡΠ°, ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΉ ΠΈ Π΄Π»Ρ Π·Π²ΡΠΊΠΎΠ²
ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠΉ ΡΠΊΡΠΈΠΏΡ
https://pastebin.com/sMAuicqi
1) 
2) 
3) 
ΠΡΠ»ΠΈ Ρ ΡΡΠΎ ΡΠΎ Π½Π΅ ΡΠΎ ΡΠ°ΡΠΏΠΈΡΠ°Π» ΠΈΠ»ΠΈ ΡΡΠΎ ΡΠΎ Π±ΡΠ»ΠΎ Π»ΠΈΡΠ½ΠΈΠΌ, ΡΠΎ Π·Π°ΡΠ°Π½Π΅Π΅ ΠΈΠ·Π²ΠΈΠ½ΠΈΡΠ΅ Π²ΡΠ΅ ΠΊΡΠΎ Ρ
ΠΎΡΠ΅Ρ ΠΏΠΎΠΌΠΎΡΡ, Π² ΠΏΠ΅ΡΠ²ΡΠ΅ Π·Π°Π΄Π°Ρ Π²ΠΎΠΏΡΠΎΡ Π½Π° ΡΠΎΡΡΠΌΠ΅.
ΠΈ Π΅ΡΠ»ΠΈ Π²Π΄ΡΡΠ³ Π½ΡΠΆΠ½Π° Π΅ΡΠ΅ ΠΊΠ°ΠΊΠ°Ρ ΡΠΎ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ, ΡΠΎ ΠΏΠΈΡΠΈΡΠ΅, ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»Ρ Π²ΡΠ΅ ΡΡΠΎ ΡΡΠ΅Π±ΡΠ΅ΡΡΡ, Π»ΠΈΡΡ Π±Ρ ΡΠ΅ΡΠΈΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ
ΠΡΡΡΡΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ° Unity Π±Π΅Π· ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ
ΠΡΠΏΡΠ°Π²ΠΈΡΡ ΠΎΡΠΈΠ±ΠΊΡ Unity: Π²ΡΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ° Π΄ΠΎΠ»ΠΆΠ½Ρ Π±ΡΡΡ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½Ρ, ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΠΎΠΉΡΠΈ Π² ΡΠ΅ΠΆΠΈΠΌ Π²ΠΎΡΠΏΡΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΡ | ΠΠ£Π‘Π’Π«Π ΠΠ¨ΠΠΠΠ
Π Π½ΠΎΠ²ΠΎΠΌ, ΠΎΡΠ΅Π½Ρ ΠΏΡΠΎΡΡΠΎΠΌ ΠΏΡΠΎΠ΅ΠΊΡΠ΅, Π½Π°Π΄ ΠΊΠΎΡΠΎΡΡΠΌ Ρ ΡΠ°Π±ΠΎΡΠ°Π», Ρ Π²Π½Π΅Π·Π°ΠΏΠ½ΠΎ Π½Π°ΡΠ°Π» ΠΏΠΎΠ»ΡΡΠ°ΡΡ ΠΏΡΡΡΡΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ° Π±Π΅Π· ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΠΎΡΡΠ΅ΠΉ ΠΎ ΡΠΎΠΌ, ΡΡΠΎ ΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ ΠΏΠΎΡΠ»ΠΎ Π½Π΅ ΡΠ°ΠΊ. ΠΡΠ»ΠΈ Ρ Π½Π°ΡΠ½Ρ Π½ΠΎΠ²ΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ, Π² ΡΡΠΎΠΌ ΠΏΡΠΎΠ΅ΠΊΡΠ΅ ΡΠ°ΠΊΠΆΠ΅ Π±ΡΠ΄ΡΡ ΡΡΠΈ ΠΎΡΠΈΠ±ΠΊΠΈ. Π― ΠΏΠΎΠ½ΡΠ», ΡΡΠΎ Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½Π°Ρ ΡΠ°Π·Π½ΠΈΡΠ° ΠΌΠ΅ΠΆΠ΄Ρ ΡΡΠΈΠΌΠΈ Π½ΠΎΠ²ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ°ΠΌΠΈ ΠΈ ΠΌΠΎΠΈΠΌΠΈ ΡΡΠ°ΡΡΠΌΠΈ (ΠΊΠΎΡΠΎΡΡΠ΅ Π²ΡΠ΅ Π΅ΡΠ΅ ΡΠ°Π±ΠΎΡΠ°ΡΡ, Π·Π°Π³ΡΡΠΆΠ°ΡΡΡΡ ΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΠΈΡΡΡΡΡΡ Π±Π΅Π· ΠΊΠ°ΠΊΠΈΡ -Π»ΠΈΠ±ΠΎ ΠΎΡΠΈΠ±ΠΎΠΊ) Π·Π°ΠΊΠ»ΡΡΠ°Π»Π°ΡΡ Π² ΡΠΎΠΌ, ΡΡΠΎ ΠΊΠ°ΡΠ°Π»ΠΎΠ³% project% / Library / ScriptAssemblies / ΠΏΡΡΡ.
ΠΠΎΠΏΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ³ΠΎ ΡΡΠΎΠ³ΠΎ ΠΊΠ°ΡΠ°Π»ΠΎΠ³Π° ΠΈΠ· ΡΡΠ°ΡΠΎΠ³ΠΎ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² Π½ΠΎΠ²ΡΠΉ ΠΏΡΠΈΠ²Π΅Π΄Π΅Ρ ΠΊ ΡΠΎΠΌΡ, ΡΡΠΎ ΠΎΡΠΈΠ±ΠΊΠΈ Π²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎ ΠΈΡΡΠ΅Π·Π½ΡΡ Π² ΠΏΡΠΎΠ΅ΠΊΡΠ΅, Π² ΠΊΠΎΡΠΎΡΠΎΠΌ ΠΠΠ’ ΡΡΠ΅Π½Π°ΡΠΈΠ΅Π². Π ΡΠΎΡ ΠΌΠΎΠΌΠ΅Π½Ρ, ΠΊΠΎΠ³Π΄Π° Ρ Π²ΠΊΠ»ΡΡΠ°Ρ ΡΡΠ΅Π½Π°ΡΠΈΠΉ, ΠΏΡΠΎΠ΅ΠΊΡ ΡΠ½ΠΎΠ²Π° ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π½Π΅ΠΏΡΠΈΠ³ΠΎΠ΄Π½ΡΠΌ Π΄Π»Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ. Π― ΠΏΠΎΡΡΠ°ΡΠΈΠ» Π²Π΅ΡΡ Π΄Π΅Π½Ρ Π½Π° ΠΏΠΎΠΈΡΠΊΠΈ ΡΡΠΎΠ³ΠΎ Π² Google, Π½ΠΎ Π²ΡΠ΅ ΠΆΠ΅ Ρ Π½Π΅ ΠΌΠΎΠ³Ρ Π½Π°ΠΉΡΠΈ Π½ΠΈΠΊΠ°ΠΊΠΎΠΉ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ, ΠΊΠΎΡΠΎΡΠ°Ρ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΌΠ½Π΅ ΡΠ΅ΡΠΈΡΡ ΡΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ. ΠΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΡΡΡΠ»ΠΎΠΊ Π½Π΅ ΡΠ²ΡΠ·Π°Π½Ρ ΠΈΠ»ΠΈ Π½Π΅ ΡΠΎΠ΄Π΅ΡΠΆΠ°Ρ ΠΏΠΎΠ»Π΅Π·Π½ΠΎΠΉ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ.
ΠΠΠ’ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΡ Π΄Π΅ΡΠ°Π»Π΅ΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠΌΠΎΠ³Π»ΠΈ Π±Ρ ΠΌΠ½Π΅ ΠΏΠΎΠ½ΡΡΡ, ΡΡΠΎ ΠΏΠΎΡΠ»ΠΎ Π½Π΅ ΡΠ°ΠΊ. Π ΡΡΠΎΠΌ Π²ΡΡ ΠΎΡΠΈΠ±ΠΊΠ°. ΠΡΠΎΠ±ΡΠ°ΠΆΠ°Π΅ΡΡΡ Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ 4 ΡΠ°Π·Π° Π΄ΠΎ ΠΊΠΎΠΏΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΡΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ³ΠΎ ΡΡΠΈΡ ΠΊΠ°ΡΠ°Π»ΠΎΠ³ΠΎΠ², ΠΏΠΎΡΠ»Π΅ ΡΡΠΎΠ³ΠΎ ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΎΠ΄ΠΈΠ½ ΡΠ°Π·. ΠΡΠΎ ΡΠΎ, ΡΡΠΎ ΠΏΠΎΡΠ²Π»ΡΠ΅ΡΡΡ Π² Editor.log;
Π΄Π°, ΠΌΠ½ΠΎΠ³ΠΈΠ΅ Π»ΡΠ΄ΠΈ, Π²ΠΊΠ»ΡΡΠ°Ρ ΠΌΠ΅Π½Ρ, ΡΡΠ°Π»ΠΊΠΈΠ²Π°ΡΡΡΡ Ρ ΡΡΠΎΠΉ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠΎΠΉ Ρ ΡΠ΅Ρ ΠΏΠΎΡ, ΠΊΠ°ΠΊ Π²ΠΏΠ΅ΡΠ²ΡΠ΅ Π²ΡΡΠ΅Π» 2019 Π³ΠΎΠ΄, Ρ Π·Π°ΡΡΡΡΠ» Π½Π° Unity 2018, ΠΊΠΎΡΠΎΡΡΠΉ Π½Π° ΡΠ°ΠΌΠΎΠΌ Π΄Π΅Π»Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ Π±Π΅Π· ΠΏΡΠΎΠ±Π»Π΅ΠΌ.
Π― ΠΏΡΡΠ°Π»ΡΡ ΠΏΠΎΠ³ΠΎΠ²ΠΎΡΠΈΡΡ Ρ ΡΠ»ΡΠΆΠ±ΠΎΠΉ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠΈ Unity ΠΈ Π΄Π°Π» ΠΈΠΌ Π»ΠΎΠ³ΠΈ, Π½ΠΎ ΠΈΠ· ΡΡΠΎΠ³ΠΎ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ Π²ΡΡΠ»ΠΎ. Π― ΡΠ°ΠΊΠΆΠ΅ ΠΏΠ΅ΡΠ΅ΠΏΡΠΎΠ±ΠΎΠ²Π°Π» Π²ΡΠ΅ Β«ΡΠ΅ΡΠ΅Π½ΠΈΡΒ», ΠΊΠΎΡΠΎΡΡΠ΅ Π½Π°ΡΠ΅Π» Π² ΠΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅. ΠΡΡΡΠ΅ Π²ΡΠ΅Π³ΠΎ Π±ΡΠ»ΠΎ Π±Ρ ΠΏΡΠΈΠ΄Π΅ΡΠΆΠΈΠ²Π°ΡΡΡΡ Unity 2018.
Why do I get a “All compiler errors have to be fixed before you can enter playmode!” error?
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Comments
I’m making a Roll a ball game using the video tutorials and I literally did everything he said to do, copied and corrected the codes and all, but it still says it. I’m crappy at coding myself, so I honestly have no idea what part I coded wrong.
same here, and its a totally new proyect (havent touch a thing)
https://imgur.com/a/gQNNnbC
i am opening unity and 4 error this types on my display to console
For Linux Ubuntu the fix is:
Me too, instantly when i open it shows me this http://prntscr.com/lzfwzk
I was able to find a fix for this 4 blank errors issues. See my post here:
You are saying fix the problems I already know I have to do that not helpful
The original answer I found asked to do the reverse of this, but this is what worked on my iMac running Unity 2018.3.4. Hope it helps someone else.
this happens to me, by only opening Unity, why does this happens? it’s because of my computer?
I have done completely nothing on my project and when i try and run it says all compiler errors have to be fixed error code cs 1056 Unexpected character ‘
I haven’t written any script yet so please can someone help?
Same exact error. This worked for me:
In Unity, go to Window > Package Manager > Universal RP and update to 7.3.1
I found this solution because someone else did the opposite and downgraded from 7.3.1 to 7.1.8. So mileage may vary. For me, upgrading worked.
Unity isn’t even giving me any errors. I was able to enter playmode earlier and it suddenly stopped working right when I needed it to work for my school assignment. I attempted Jude McAuley Cotter’s solution to no avail. (My game is also 3D)
go to Edit > Project Settings > Player tab > Expand “Other Settings” and change the “Scripting Runtime Version*” from NET 4.x Equivalent” to “.NET 3.5 “
how to overcome this? when I import standard assets and when playing an error occurs
I don’t have any errors in the console but it still won’t let me play.
Is there a way to prevent the compiler from compiling if there are compiler errors? Its annoying that I’m allowed to compile but not allowed to test anyways
Same as everyone else. All I have is some basic terrain and I get this error
Might I be getting this error or a similar error if I had misspelled a key name in “input.GetKeyDown()”? Or maybe it’s all-caps and it’s supposed to be all lower-case?
Kyle^ i am having this exact issue today.
I cant get the PlayerController to goto Player in the Camera Script.
If thats not the problem, it says this in the errors.
all of my code is correct but it still keeps coming up with compiler errors but it doesnt flag any. does anyone know ho to fix this becuase my code is correct and ive been trying to figure out what is wrong with it for over a month.
I had problem in windows 7, so I found how to fix 4 blank error problem, you need only update the windows and then all wil lwork correct without errors..
And addition I want to say when you install unity on unityhub after installation you can see that writing sentence about update windows kb231345( numbers not real I forgot ) so this is your problem, I think most users made dismiss and not see this, and this is problem blank error,thanks all, hope this will help more users.
I’ve had a look into this and from what I can see, the error you are getting is part of a bug with the particular version of Unity that you are using.
If you upgrade to a patch higher than what you have now, the error should disappear. In the event that it does not, please do not hesitate to come back to me.
Any one who has this problem,
‘Temp/UnityEngine.TestRunner.dll’
‘Library/ScriptAssemblies/UnityEngine.TestRunner.dll’ failed
Is it possible to turn off this feature? I am trying to make an intentionally broken game and I would like to be able to run with programming errors
So, cause of these errors is; errors in code.
Solution is fix the code.
My cunundrum is the error is showing up in a blank set up. So why is this happening before I alter any coding or build any terrain? Am I missing somthing, I use unreal normally but I want to try unity out and maybe switch. I am a complete novist btw.
I was getting this error for the empty project.
@Dorin GRIGORE. Thanks your fix worked perfectly for,
ok this is a problem why is this code wrong?:
public class MovementScript : MonoBehaviour
<
ΠΠ°ΠΊ ΠΈΡΠΏΡΠ°Π²ΠΈΡΡ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ° Π² unity
ΠΡΡΠ·ΡΡ, ΠΏΠΎΠ΄ΡΠΊΠ°ΠΆΠΈΡΠ΅ ΡΡΠΎ ΡΠ΄Π΅Π»Π°ΡΡ Ρ ΠΎΡΠΈΠ±ΠΊΠ°ΠΌΠΈ? Π₯ΠΎΡΡ ΠΏΠΎΠ½ΡΡΡ ΠΏΡΠΈΠ½ΡΠΈΠΏ, ΡΡΠΎΠ±Ρ Π² Π΄Π°Π»ΡΠ½Π΅ΠΉΡΠ΅ΠΌ ΡΠ°ΠΌΠΎΡΡΠΎΡΡΠ΅Π»ΡΠ½ΠΎ ΡΠ°Π·Π±ΠΈΡΠ°ΡΡΡΡ.
Assets/Standard Assets/Effects/ImageEffects/EdgeDetectEffect.cs(7,33): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs(6,38): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs(5,32): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs(12,27): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs(5,32): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs(5,28): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
Assets/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs(5,29): error CS0246: The type or namespace name `ImageEffectBase’ could not be found. Are you missing a using directive or an assembly reference?
ΠΡΠΊΡΠ΄Π° ΠΎΠ½ΠΈ Π²Π·ΡΠ»ΠΈΡΡ Π΅ΡΠ»ΠΈ Π² ΡΠΊΡΠΈΠΏΡΡ Π½Π΅ Π»Π°Π·ΠΈΠ» (Π»ΠΎΠΊΠ°ΡΠΈΠ΅ΠΉ Π·Π°Π½ΠΈΠΌΠ°ΡΡΡ, ΠΌΠΎΠ΄Π΅Π»ΡΠΊΠΈ ΡΠ°ΡΡΡΠ°Π²Π»ΡΡ ΠΏΠΎ ΡΠ΅ΡΡΠ΅ΠΉΠ½Ρ).
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
Π’ΠΎ Π΅ΡΡΡ Π½ΡΠΆΠ½ΠΎ ΠΏΡΠΎΠΏΠΈΡΠ°ΡΡ Π² ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠΈΡ ΡΠ°ΠΉΠ»Π°Ρ . ΡΡΠΎ?
ΠΠ°ΡΠ΅Π» ΠΏΡΠΈΠΌΠ΅Ρ ΡΡΡ:
using UnityStandardAssets.Characters.FirstPerson;
Π½ΠΎ ΠΎΡΡΡΠ΅Π½ΠΈΠ΅, ΡΡΠΎ Π² Π½Π°ΡΠ΅ΠΌ ΡΠ»ΡΡΠ°Π΅ ΠΏΠΎ-Π΄ΡΡΠ³ΠΎΠΌΡ
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
Π‘ΠΊΡΠΈΠΏΡ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ ΠΈΠ· ΠΏΠ΅ΡΠ²ΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠΈ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΠ°ΠΊ:
[ ExecuteInEditMode ]
[ AddComponentMenu ( “Image Effects/Edge Detection (Color)” ) ]
public class EdgeDetectEffect : ImageEffectBase
<
public float threshold = 0.2F ;
Π‘ΡΡΠΎΠΊΠ° ΠΎΡΠΈΠ±ΠΊΠΈ: β7. Π Π°Π·Π²Π΅ ΡΡΠΎ Π½Π΅ ΡΠΎΡ ΡΠ°ΠΌΡΠΉ ΠΏΠΎΡΠ΅ΡΡΠ½Π½ΡΠΉ ΠΏΡΠ±Π»ΠΈΡΠ½ΡΠΉ ΠΊΠ»Π°ΡΡ ΡΠ°ΠΌ ΠΏΡΠΎΠΏΠΈΡΠ°Π½?
Π ΠΎΡΡΠ°Π»ΡΠ½ΡΡ ΡΠΊΡΠΈΠΏΡΠ°Ρ ΠΏΡΠΈΡΡΡΡΡΠ²ΡΡΡ Π°Π½Π°Π»ΠΎΠ³ΠΈΡΠ½ΡΠ΅ Π·Π°ΠΏΠΈΡΠΈ, ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΠΎ:
public class ColorCorrectionEffect : ImageEffectBase
public class GrayscaleEffect : ImageEffectBase
public class MotionBlur : ImageEffectBase
public class SepiaToneEffect : ImageEffectBase
public class TwirlEffect : ImageEffectBase
public class VortexEffect : ImageEffectBase
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
Re: ΠΡΠΈΠ±ΠΊΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΎΡΠ°
ΠΠ°ΠΊ ΡΠ°ΠΊ? ΠΡΠ΅ Π±ΡΠ»ΠΎ ΠΎΠΊ ΠΈ ΠΏΠΎΡΠΎΠΌ ΠΏΡΠΎΠΏΠ°Π»? ΠΡΠΈ ΡΠΎΠΌ ΡΡΠΎ Ρ Π½Π΅ ΡΡΠΎΠ³Π°Π» ΡΠΊΡΠΈΠΏΡΡ Π΄ΠΎ ΡΠΎΠ³ΠΎ ΠΌΠΎΠΌΠ΅Π½ΡΠ° Π²ΠΎΠΎΠ±ΡΠ΅.
ΠΡΡΠ΅ΠΌ ΠΊΡΡΠ΅Π½ΠΈΡ Π³ΡΠ³Π»Π° Π΄ΠΎΠ±Π°Π²ΠΈΠ» namespace, ΠΏΠΎΠ»ΡΡΠΈΠ»ΠΎΡΡ ΡΠ°ΠΊ:
namespace names <
public class EdgeDetectEffect : ImageEffectBase
<
public float threshold = 0.2F ;
ΠΡΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ Ρ ΡΡΡΠ΅ΠΊΡΠ°ΠΌΠΈ ΠΏΡΠΎΠΏΠ°Π»ΠΈ, Π½ΠΎ ΠΏΠΎΡΠ²ΠΈΠ»Π°ΡΡ Π½ΠΎΠ²Π°Ρ:
Assets/Standard Assets/Effects/ImageEffects/EdgeDetectEffect.cs(7,11): error CS1671: A namespace declaration cannot have modifiers or attributes








